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Defend the Palace · Field guide

Explore the game

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One Palace. Fifty rounds.

Build a defence that works together, evolve your magical towers, and stop the creatures before they overwhelm the Palace.

The Wildwood mountains and the Palace kingdom
YOUR FIRST 30 SECONDS

Build before the invasion.

450 gold. Open ground. A Palace that needs you.

Arrow tower01 · PLACE

Cover the final approach

Start with two Arrow towers beside the roads near the Palace. Select a tower, then choose open ground. On a phone, tap again or choose Build here to confirm.

Repeater tower upgrade02 · EVOLVE

Make good positions stronger

Select a built tower to upgrade it through three forms. Compare the next form’s price and stats. Upgrade useful positions before spreading your gold across more towers.

Snow towerStorm tower
03 · ADAPT

Build for the next enemy

Arrow focuses targets. Cannon breaks ground crowds. Storm chains through flyers. Snow buys time, while Poison bypasses armor and stops troll healing. Inspect the next wave before spending.

The rules of the defense

Waves & the clock

The first wave starts after 30 seconds. Later waves arrive every 60 seconds, even if enemies remain. Send a wave early when ready; early sending gives no extra gold. Commanders arrive in waves 10, 20, 30, 40 and 50.

Gold, upgrades & targeting

Kills and cleared waves earn gold. Every tower has three forms. Selling returns 70% of its total investment. Choose First, Last, Strongest or Fastest as its target priority. Plague defaults to Strongest and channels a continuous beam.

Armor, venom & slow immunity

Cannon pierces most armor, but cannot hit flying creatures or ethereal wraiths. Venom ignores armor and stops troll healing; undead and stone constructs are immune to it. Berserkers, frost giants and Netherguard ignore slows. Stone creatures resist slowing, while Infernos and phoenixes take extra ice damage. Creature details list each unit’s defenses and counters.

The Palace & winning

The Palace starts with 30 health. Enemies that arrive keep attacking until defeated, so survivors need attention. Clear all fifty waves and defeat the Ancient Red Dragon to win.

Your account & achievements

You can play without an account. Guests keep their best completed score on this device. Sign in before starting a run to earn achievements, unlock profile artwork and submit your score to the leaderboard. A run in progress is not saved.

Controls

Drag to move the map. Drag a tower onto grass and release to build, or select a tower, tap a square to preview, then tap again or choose Build here. Tap a built tower to upgrade or sell it.

Drag / WASD / arrow keys Move the map
1–5 Choose a tower   U Upgrade
Space Send the next wave   Esc Cancel a selection or pause

Music and sound controls are in the pause menu. On larger screens, mute shortcuts also sit at the bottom left.

Magical tower evolution

Five families, fifteen forms. Compare each tower's appearance, weapon and strength before choosing your next upgrade. Upgrade prices are paid after building the previous form. Use Listen to compare their sounds.

Know the invasion

Follow five factions through all 50 rounds. Each chapter has its own commander. Flying enemies follow the roads, but Cannon cannot hit them. Counts include the boss when present; the Ogre Warchief can summon extra goblin raiders.

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